Kling 2.6 Motion Control
Movement is the brief, and cost matters. Kling 2.6 Motion Control is the lower-cost motion-transfer tier — apply a reference video's motion to a character image without paying for the top tier.
Transplant a reference video's motion onto a character image for fewer credits.
Switch framing and the maximum length with image / video orientation.
Output the animated clip at 720p or 1080p.
What is Kling 2.6 Motion Control?
Kling 2.6 Motion Control is the low-cost motion-transfer tier that animates a still character with the motion of a reference video. Inputs are a reference image plus a reference video. It outputs 720p and 1080p, with a maximum length of 10 seconds (image orientation) or 30 seconds (video orientation). It's the first pick when you want to try motion transfer cheaply. Generation runs on the Kling API via poyo, and the credit estimate updates with your settings before you generate.
Transplant a reference video's motion onto a character image for fewer credits.
Switch framing and the maximum length with image / video orientation.
Output the animated clip at 720p or 1080p.
Creative engine
Kling 2.6 Motion Control generation
Provide a character image and a reference video, set orientation and resolution, then check the credit estimate before you generate.
What Kling 2.6 Motion Control makes
Example Kling 2.6 Motion Control output, focused on low-cost motion transfer.
Dance and choreography
Why choose Kling 2.6 Motion Control?
When you're transferring motion at volume, you don't always need the flagship. Kling 2.6 Motion Control keeps the motion-transfer workflow at a lower cost.
Lowest-tier motion transfer
The most credit-efficient option among the motion-transfer models.
Choose the orientation
Optimize length and framing with image / video orientation.
Built for volume
Lower cost makes it easy to try multiple variations.
Kling 2.6 Motion Control features
The main features available in Kling 2.6 Motion Control.
Motion transfer
Transfer a reference video's motion onto a single character image.
Character orientation
Control framing and the maximum length with image / video orientation.
720p / 1080p
Output the animated clip at 720p or 1080p.
Low cost
Pricing that makes motion transfer easy to iterate and produce at volume.
Kling 2.6 Motion Control specs
Kling 2.6 Motion Control generation parameters.
- Model
- Kling 2.6 Motion Control
- Input modes
- Reference image + reference video (motion transfer)
- Resolution
- 720p / 1080p
- Length
- Up to 10s (image orientation) / 30s (video orientation)
- Output format
- MP4 video
- Tiers
- 720p (standard) / 1080p (higher quality)
- Credit billing
- Per generation; varies by tier, resolution, length and input type
From idea to finished video
Four steps to a finished video with Kling 2.6 Motion Control.
Prepare your inputs
Upload the character image you want to animate and the motion reference video.
Choose the orientation
Set framing and length with image / video orientation.
Set the output format
Choose 720p or 1080p.
Check credits and generate
Confirm the estimate, run it, and download the result.
Where Kling 2.6 Motion Control shines
Common ways creators use Kling 2.6 Motion Control.
Low-budget dance videos
Transplant choreography while keeping costs down.
Character at volume
Apply the same motion to multiple characters cheaply.
Testing and prototypes
Check before stepping up to Kling 3.0 Motion Control.
Social promos
For short-form content that sells with movement.
Kling 2.6 Motion Control FAQ
Common questions about Kling 2.6 Motion Control.
It's the low-cost motion-transfer tier that animates a still character with the motion of a reference video. Inputs are a reference image plus a reference video. Resolutions are 720p and 1080p, with a maximum length of 10s (image orientation) or 30s (video orientation).
Both transfer motion, but Kling 2.6 is the more cost-efficient option for volume and testing. When you need higher quality, use Kling 3.0 Motion Control.
One character image and one motion reference video. The reference video's motion is applied to the subject in the image.
The cost depends on the tier, resolution, length and input type. The generator always shows a credit estimate before you generate.
720p and 1080p, up to 10s / 30s depending on the reference video, with no audio. That matches Kling 3.0 Motion Control — the difference is cost and finish quality.
The input format is the same as Kling 3.0 Motion Control while each run costs less. For work like trying one reference video against several character images, the number of attempts is what decides the result.
Yes. The required inputs — a character image and a reference video — are identical, so testing on 2.6 and regenerating only the selected shots on Kling 3.0 Motion Control wastes nothing.
No. Credits are deducted only on success, never on a failed job.
Transfer motion with Kling 2.6
Open the generator, add a character image and reference video, then generate.